Homefront review round-up

THQ has been talking about Homefront for a long time, and have been surprisingly successful in getting public awareness up on the game. Alternate history as a premise for game stories is nothing new, but the idea of fighting through an occupied USA creates a strong impact.

This is the first AAA-style first person shooter from THQ, and they are surely hoping to start a franchise that would be on a similar level to Call of Duty or Battlefield. They haven’t reached that level yet, but Homefront sounds like a solid, yet flawed first attempt.

Here’s a few excerpts from reviews around the web:

  • PC Gamer (79/100) - Homefront never quite captures the feel of guerilla warfare, but its multiplayer mode is a warzone worth fighting in. -Norman Chan
  • IGN (7/10) – Multiplayer is Homefront’s redeeming quality, and those gamers out there who are like me and swoon for alternate/future history settings should certainly look into it. However, if what you’re seeking is an upper-echelon shooter, keep looking, because Homefront isn’t what you’re searching for. -Colin Moriarty
  • 1UP (B-) – I know I’ve sounded mostly negative regarding Homefront’s single-player game, but it’s only because this type of game, and the style they’re going for, has been done better by too many other games. Kaos Studios has made a competent shooter to accompany an engrossing story, one I’m more than willing to finish (assuming a sequel will be made). -Jobert Atienza
  • Giant Bomb (3/5) - Whether or not you decide to pick up Homefront should rely entirely on how much you want to play its multiplayer. It’s not quite exciting or remarkable enough to trump the current giants of online dude-shooting, but it’s a solidly crafted mode made comparatively impressive by just how tremendously mediocre the game’s single-player campaign proves to be. -Alex Navarro
  • Joystiq (2.5/5) – An FPS war game where the conflict was made intensely personal by staging it in America and waging it with real people? It’s an arguably rock-solid concept. The question then (and isn’t the question always some variation on this?) is how did Kaos Studios and THQ go from that great germ of an idea to the brain-dead, dull and frankly pretty lousy final product they’re releasing today? -Justin McElroy

Lamentation of squandered potential and praise for the multiplayer are oft-repeated points in many of these reviews. If you can look past some rather glaring problems and use your imagination to envision what could have been, it sounds like there are enough morsles of fun in Homefront to make the experience enjoyable.