Halo: Anniversary to support Kinect

Sony hasn’t been shy about including Move support in many of their big AAA hardcore titles. Most of the Kinect titles highlighted by Microsoft at E3 this year were still casual and broader market experiences, but Microsoft seems to be taking a play from Sony’s playbook with this latest reveal.

In an interview with GameSpot AU, Microsoft Game Studios head Phil Spencer unceremoniously let it slip that Halo: Anniversary will sport Kinect functionality. This doesn’t seem like the best way to announce that a huge forthcoming title will use a polarizing piece of new hardware, but hey, those higher ups have a lot to keep track of, right?

343 Industries quickly got wind of Spencer’s comments and took to the Halo Waypoint forums with the following message:

Just to let everybody know, the Kinect features we’re exploring with Halo: Anniversary are optional and won’t affect your core gameplay experience. Our mission, from day one, has been to deliver a faithful recreation of the original game, and we remain dedicated to seeing that through to completion.

It’s clear that the guys at 343 are intent on maintaining the integrity of this version of Halo: Combat Evolved, so there is little reason to get up in arms over the addition of Kinect support. And hey, who knows, Halo: CE set the standard for FPS controls on consoles back in 2001, maybe Halo can do it a second time with motion controls 10 years later.

[Source: GameSpot AU - Halo Waypoint forums | Via: Joystiq]