Dead Island review round-up

Ever since the breathtaking official announcement trailer (below), hopes for Dead Island have been quite high. Unfortunately, whenever people got a chance to play the game in its alpha state at press conferences they thought the open-world zombie game a bit rough around the edges. With the game’s release at hand, the reviews seem to range from positive to mixed:

  • Joystiq (3/5) - There’s a beautiful world to explore here, some genuinely neat ideas and cool weapons. But the end product too closely mirrors its antagonists: Shambling forward, but only just. -Justin McElroy
  • Eurogamer (6/10) - I suspect this will be one of those games that will be justifiably mocked by the majority for its many flaws but embraced by a forgiving minority, and passionately defended for its underdog status. Neither response will be entirely wrong. -Dan Whitehead
  • Destructoid (7/10) - It’s inspired, but turgid. Brilliant, but flawed. Fun, but infuriating. Like the living dead itself, Dead Island is a contradiction from beginning to end. However, I feel you need to play it, because despite copying so much from infinitely smoother games, there’s nothing quite like it on the market. -Jim Sterling
  • IGN (8/10) - Here on the other side of a 25-hour playthrough — where I skipped a lot of side quests after Act 1 — I’m anxious to get back into Dead Island, and despite the game’s flaws, that’s not something I say often. -Greg Miller
  • Game Informer (8.5/10) - I’ve played a lot of zombie games in my time, and Dead Island scratched an itch I didn’t even know I had. Cooperative undead survival is nothing new to gaming, but exploring a gigantic zombie-infested island with friends is. -Tim Turi

One thing is quite certain in all of these reviews – Dead Island offers an experience that manages to be unique despite adoption of many familiar game elements.

Official Site | Image: Joystiq